﻿namespace UnityEngine.Flash
{
    using System;
    using System.Diagnostics;
    using UnityEngine;

    [NotConverted]
    public sealed class ActionScript
    {
        public static T Expression<T>(string formatString, params object[] arguments)
        {
            throw new InvalidOperationException();
        }

        [Conditional("UNITY_FLASH")]
        public static void Import(string package)
        {
        }

        [Conditional("UNITY_FLASH")]
        public static void Statement(string formatString, params object[] arguments)
        {
        }
    }
}

